It's well established. Most public websites for museums have galleries of high res scans, and they're mostly all trying to keep you from downloading it. There are lots of tools out there to circumvent them, however.
This is a tautology and one at odds with itself. They simultaneously provide the high res scans but you think there’s a conspiracy to keep you from them. Why provide them in the first place then?
Not at all. They want people to experience what they have, but they don't want a small subset of people selling prints, T-shirts, and little statues. From their perspective, they sell excellent quality prints, etc. in the gift shop and online, and the proceeds benefit the collection. So they lock down downloads if they can.
Almost impossible to stop a determined actor from downloading media that you're serving to a browser. Most organizations don't have the budget or understanding. They outsource their websites, and ask for it to be as secure as possible.
Here's a little script to download all the publicly available scans (135) as GLBs and stick the metadata in a JSON. The scans are all CC0 (public domain)
For someone that doesn’t know about this, how does a CDN help? Don’t they still have to pay for all the data downloaded even if it’s hosted on a CDN. I thought the whole purpose of a CDN was just to make access quicker and had nothing to do with saving on bandwidth costs.
It's kind of annoying that the 3D viewer on their website keep you a respectful distance away from the object like you might try to touch it if you got too close.
It appears they arbitrarily limit the zoom such that the object stays within the browser frame. On my gigantic monitor I can get super close. Lame that they set it to stop like that
Interesting, on desktop Firefox I can barely zoom in past the point that the object fills the FOV.
I want to be permitted to navigate up close to a point where I can see the pixels and triangle meshes, as if I was a millimeter away from some brush stroke or chisel mark, and then back out just a bit.
For anyone wondering, you can access this by tapping the button showing a 3D cube at the bottom left of the 3D viewer. The button may be cut off if you're viewing in a web view in another app like I was.
The AR viewer runs with a much higher frame rate and you can get closer to the model. However the lighting is significantly worse, which ruins the appeal. The in-browser viewer is choppy and I can feel my phone getting a little warm, but it looks a lot more like viewing the real artifacts.
The AR viewer is using ARKit on iOS which is a default system “app”. I don’t believe Google provides the same kind of built in viewer experience with AR Core being surfaced as an app.
>Carl August, Grand Duke of Saxe-Weimar-Eisenach, Residenzschloss, Weimar (by 1804–d. 1828);
>by descent to Wilhelm Ernst, Grand Duke of Saxe-Weimar-Eisenach, Residenzschloss, Weimar, later Schloss Heinrichau, Lower Silesia, Germany (now Henryków, Poland) (1901–d. 1923);
>his widow, Feodora, Grand Duchess of Saxe-Weimar-Eisenach, Schloss Heinrichau (1923–1929;
>sold in May, 1929, to Kahlert & Sohn);
>[E. Kahlert & Sohn, Berlin, 1929;
>sold on December 14, 1929, for $135,000, to Sir Joseph Duveen for Mackay];
>Clarence H. Mackay, New York (1929–d. 1939; his estate, 1939, inv. no. A-17;
>sold through Jacques Seligmann & Co. on May 15, 1939, to MMA).
Unfortunately, this does not answer "why did it leave France?"
However, the book "Merchants of Art, 1880-1960: Eighty Years of Professional Collecting" (1961) by the rather famous art dealer Germain Seligman offers this missing link:
>Parade armor of King Henri II, embossed, damascened and gilded. Later presented by King Louis XIII to Bernhard von Weimar.
maybe 15, 20 years ago. I especially found the glossy shader goofy. No authentic replication, more 2000s gaming vibes. they should use gaussian splatting instead
From what I saw in that file and a few others (in USDZ), the metalness is not captured.
It's in 0/1_b.jpg , and the file is always pure white.
You are only seeing roughness
I opened them in Houdini and it translates to a USDPreview material, with those PBR channels connected: basecolor, roughness (decent map), metallic (no data, juste white) and normal map (decent map too)
> Open Access data and public domain images are available for unrestricted commercial and noncommercial use without permission or fee.
>
> To request images under copyright and other restrictions, …
If these are available as public domain with unrestricted use without fee, what is the use case for requesting a version under copyright with restrictions?
No idea. But I've integrated their API to a commercial project (https://bookmarker.cc) without any issues. Users are exploring The Met Collection and save images to their library directly in the app.
> Through The Met Collection API, users can connect to a live feed of all Creative Commons Zero (CC0) data and 406,000 images from the The Met collection, all available for use without copyright or restriction. The Met Collection API is another foundational step in our Open Access program, helping make the Museum's collection one of the most accessible, discoverable, and useful on the internet. The Met Collection API is where all makers, creators, researchers, and dreamers can now connect to the most up-to-date data and images of artworks in The Met collection, representing five thousand years of human history.
You misread it. The things that are public domain are available under that. The other things which are (still) under copyright are available under different terms.
Is anyone from the Computer History Museum listening? If they could do that, as well as scans with “exploded” parts it’d be a boon for both students and enthusiasts, who’d be able to 3D print replacements for many parts.
Very cool! Checking out the Van Gogh painting in the viewer I can just barely see the depth of the brush strokes. Shame you can't look 90 degrees off axis to see the protrusion effect with the bulky outer frame in the way.
I did initially doubt the usefulness of viewing the paintings and embroidery in 3D, but then I spun this around and the back of the board is interesting as well.
These scans seem perfect for fabrication experiments.
I’ve been trying a workflow where the mesh is inverted and used to generate a 3D-printed mold, then I gelcast zirconia ceramic into it and sinter it. The result is a dense ceramic version of the sculpture.
If you downscale the models they work well as small desktop statues or relief friezes, and ceramic casting can preserve surprisingly fine detail from the scan.
This is a fantastic resource, not only for present generations, but also especially for future generations if any of these objects were to be damaged or destroyed.
https://github.khronos.org/glTF-Sample-Viewer-Release/?model...